Alone In The Dark Xbox 360

Alone In The Dark

    Alone In The Dark

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    Review:
    • Ambitious, different and thoroughly absorbing TechnologyGuardian,
    • Replete with new features and jaw-dropping action sequences… 360 Gamer, issue 45
    Language:
    • English
    Certificate:
    • 15
    Series:

    Description

    Release Date: 20 June 2008

    One of video gaming’s original innovators, Alone in the Dark returns to revolutionise action gaming with an apocalyptic action blockbuster set in New York’s iconic Central Park.

    Central Park is hiding a secret. Built as a safe haven not for the people of New York, but for something else entirely, the vast parkland has been protected by generations of guardians while the most expensive city in the world reached skyward on its fringes. Now the truth can no longer be contained, and paranormal investigator Edward Carnby finds himself inexplicably cast into the eye of the storm as over the course of one apocalyptic night he must uncover the earth-shattering secret behind Central Park. New York will never be the same again.

    Inspired by the gripping style of contemporary TV dramas, the game delivers a new degree of narrative intensity, presented as a complete season format of episodes each containing action, twists and cliff-hangers. Bursting with innovative technology, including unprecedented environmental interaction, revolutionary physics, stunning visuals, uniquely immersive user interface, and DVD style chapter select, Alone in the Dark breaks gaming clichés to fulfil the next-gen promise and change what players expect from action games.

    Exhilarating gameplay: Blockbuster action, tense exploration, dangerous driving, and vicious fights as hero Edward Carnby fights to survive one apocalyptic night to uncover the earth-shattering secret behind Central Park.

    Intense story: taking cues from blockbuster TV dramas, the story is told in a TV season-style to deliver pace and intensity throughout, keeping the player hooked with action, plot twists and cliff hangers.

    Never get stuck: creating the first game that everyone can finish, the innovative DVD-style chapter select lets players move on if they get stuck, with the grand finale reserved for those who finish a certain amount of the game.

    Improvise to survive: a new level of environmental interaction based on real world rules where anything you could do in real life, you can do in the game. Use your imagination to create unique tools and devastating new weapons.

    Immersion: the player is plunged into the heart of the action in real-time with full movement control, in-game inventory system, on-body damage and healing system, and physiological effects.

    Pyromania: unique physics and light rendering are applied to the realistic-looking fire which propagates realistically across all flammable surfaces. Fire is a valuable ally, but can become your worst enemy.

    Photographic Rendering:a lavishly detailed game world with advanced cinematographic effects including depth of field, camera focus, numerous light sources, and High Dynamic Range effects.

    One of the first survival horror franchises has been given a new lease on life with this action title of the same name.

    One of the first survival horror franchises has been given a new lease on life with this action title of the same name.

    Edward Carnby, the main character from the original Alone in the dark first released in 1992, is searching for answers to the secret behind New York’s Central Park, which has contains a dark secret hidden by generations of concealed guardians protecting the public from its dark truths.

    Alone in the Dark is less focused on the survival aspect of the original, and is instead a more action orientated game, full of explosive set pieces and direct combat with monsters and creatures of the night. Carnby can now use the environment to his advantage by using everyday objects as weapons and creating controlled fires. These fires must be carefully monitored, however, as they can spread and quickly engulf entire rooms. These weapons can also be stored and later combined with other objects to create puzzle solving items or fresh combat weapons. Player can experiment with each item they find to discover the best combinations to survive.

    The rigid structure of most horror titles has been cast aside by Alone in the Dark. Players are encouraged to be creative with the environments and objects provided to them, letting players create their own horror experience.

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